design
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In the future, he believes every device will conform to your identity the moment they are unboxed.
Soleio giving an interview to First Round Review. Makes me think of No Man’s Sky, this game where everyone has a different starting universe. Interesting comments altogether.
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Re: Facebook's predicament
And the old design we tested didn’t work very well on a 10-inch Netbook. A single story might not even fit on the viewport. Not to mention, many people who access the website every day only use Facebook through their PC—no mobile phones or tablets. Scrolling by clicking or dragging the browser scrollbar is still commonly done because not everyone has trackpads or scroll wheels. If more scrolling is required because every story is taller, or navigation requires greater mouse movement because it’s further away, then the site becomes harder to use. These people may not be early adopters or use the same hardware we do, but the quality of their experience matters just as much.
Julie Zhuo, product designer at Facebook, replies to Dustin Curtis.